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Monthly update for October, 2009

457 commits in October.
Full changelog.

2009/11/07 Richlv

Monthly update for September, 2009

Total of 427 revisions for September.
Full changelog.

2009/10/05 Richlv

UFORadiant download
We've uploaded a Windows installer for you of our UFO:AI mapeditor UFORadiant

    Download: uforadiant-1.5-win32-r26345.exe (8.2MB)

2009/09/25 mattn

Monthly update for August, 2009
This month we would like to call specifically for map testers. All you need is a desire to help the game and ability to compile the development version. Join channel #ufoai on IRC network freenode, and we'll get you started on that.

Total of 457 revisions for August.
Full changelog.

2009/09/01 Richlv

UFORadiant updates
And again our mapeditor got some new features. We are now able to render the pathfinding information in the mapeditor. This should help us to fix pathfinding bugs very early.
In addition we now have a model browser (merged from DarkRadiant) - hopefully we will get more map models included now.
Last but not least we are working on integrating sound support into radiant. The mappers should really make use of the misc_sound entity as this adds a lot of athmosphere to a map.
UFORadiant with new pathfinding renderer
UFORadiant with new modelbrowser

2009/08/30 mattn

Monthly update for July, 2009

In July, total of 594 commits were made.
Oh, and mattn got married somewhere along the way - so wish him the appropriate things :)
Full changelog.

2009/08/17 Richlv

UFORadiant updates
We have added prefab support to UFORadiant. This hopefully allows mappers to fill their maps with details faster.
In the next days this feature will be improved and stabilized. We encourage you to test it and report problems and give feedback.
UFORadiant with new prefabs support

2009/07/10 mattn

Monthly update for June, 2009

Commit message of the month: "fixed a pathfinding bug. Not sure what it actually fixes..."
Total of 396 commits.
Full changelog.

2009/07/01 Richlv

Monthly update for May, 2009

May totalled at 223 commits. Full changelog.

2009/06/08 Mattn, Richlv

Monthly update for April, 2009

April totalled at 482 commits. Full changelog.

2009/05/11 Mattn, Richlv

Monthly update for March, 2009

Full changelog.

2009/04/02 Richlv

Monthly update for February, 2009
Alongside the continuous development work we got mentioned at Inside Mac Games.

Some statistics - January had 832 commits, February had 972 commits.
LUA alert - if you know LUA and are interested in AI, we have something to offer. New AI implementation can use LUA scripts, but there are no scripts themselves. If you are interested, contact us on forums or IRC.
Full changelog.

2009/03/04 Richlv

Monthly update for January, 2009
When I wrote something about busiest month being December, I seriously underestimated the dedication of the UFO:AI team. First few days of the January produced monthly update comparable in size to the December one...

Special guest: 2 savegame breakages ;)
Commit message of the month: "* Remove redundantly redundant parentheses, which are redundant.".
Runner up: "* quote: it doesn't get more boolean than boolean".
Full changelog.

2009/02/04 Richlv

Monthly update for December
As I was getting ready to write something along the lines of UFO:AI development slowing down because of real life interfering, the most busy month seems to have arrived. A lot has been done in December.
It's worth noting that fresh blood has arrived in two areas that seem particularly interesting to me - pathfinding and map editor, the Radiant. This increases coverage of mapping related contributors, where previously the map compiler received more attention.
Hope we can make them stick and help the experienced veterans we have in these and other areas :)

...aaand a few things that got missed in the last monthly update ;) Full changelog.

2009/01/03 Richlv

Monthly update for November
Another month, another update. November brought us:

Full changelog.

2008/12/02 Richlv

Monthly update for October
A month has passed, so here's what UFO:AI team has been up to in October.
Keep in mind that this is all work in progress, and publishing of these updates is no indication of nearing a release of 2.3 - actually, a release is still quite far away. If you want to help, chime in on forums or IRC ;)

You might be interested in full changelog for 2.3 as well.

2008/11/06 Richlv

Some updates

See the already quite impressive full changelog for version 2.3.

2008/10/19 Mattn

Thanks for nominating us...
...and again our fellow gamers voted for us in the annual Sourceforge community choice awards. We are nominated in the "Best Project for Gamers" category the second time now.
Now that we are nominated we need your vote another time - vote for us at: Sourceforge community choice awards 2008.

    Let's win this award and take it home.

2008/07/04 Mattn

Nomination time again
Sourceforge community choice awards 2008 has just start running. Enough of the words, go and nominate UFO: AI in all the suitable categories.

sf awards 2008

2008/05/20 Mattn

MAC Universal Binary for 2.2.1 available
Many thanks to Tony Christney for creating a MAC universal binary. Grab it from here.

2008/05/11 Mattn

Version 2.2.1 is released
This is a bugfix release for 2.2 - but some small new features were added, too.


Make sure that you read the full Changelog.

There is currently no MAC dmg package available for download. We are still searching for someone who will support us with building those packages for ppc and intel (or an universal binary).

But now it's really time to get on to the download page and grab your copy.

2008/04/29 Mattn

Book Release
UFO:AI's lead writer, Ryan Span, has just had his debut novel published in print. The book is called Street: Empathy, the first in an ongoing series of cyberpunk novels, and is now available for purchase. Every book sold will help Ryan to keep writing and developing UFO:AI, so if you like science-fiction and you've got a few dollars to spare, you can't lose!

For more information and to buy the hell out of it, see: www.streetofeyes.com.

2008/04/20 Mattn

Updated MAC Universal Binary
There is an updated mac universal binary package available for download. If you encounter any problems, please let us know.

2008/01/20 Mattn

Version 2.2 MAC Universal Binary
We can finally present you the MAC universal binary. Head over to the download section and give it a try. Please report any problems.

2008/01/13 Mattn

Version 2.2 is released
The long wait is over - we finally did it and released the next version of UFO: Alien Invasion. There are a lot of new and stunning features included in this version.


Make sure that you read the full Changelog.

Many thanks goes to Willem Sitters and Destructavator for creating this promo trailer for us: Promo video

There is currently no MAC dmg package available for download. We are still searching for someone who will support us with building those packages for ppc and intel (or an universal binary).

Now hop over to the download page and grab your copy.

2008/01/12 Mattn

Version 2.2
Tomorrow is the day. We will release version 2.2 on 12th January 2008. Head over to the Changelog to get more information on what has changed from 2.1.1.

Due to a lot of new features in this release the savegames from 2.1.1 can not be used for 2.2.

2008/01/11 Mattn

Content
Textures
We are currently trying to replace all our textures with GPLed versions - this is a task that is connected with a lot of work. That's where we could need your help again. We have a photo collection of GPLed raw data that is waiting for you to convert it into a nice looking texture. At the time of writing there are about 560 textures that are not GPLed in our repository. We added and replaced a few hundreds already but we could really need a few more hands for this.
The problem with the current textures is, that we just don't know the real licenses of them. They should all be free - but only free as beer. That is why we intend to replace all of them with proper GPLed ones. See the texture list for more information. Last but not least, we should mention that the textures should be 1:1 exchangeable with the current textures. Otherwise we have to update every single map where they are being used.

Photo collection
Texture list

Translations
Furthermore there are still some languages that need some reviews for the 2.2 release. If you want to contribute, please head over to our wiki and start some paragraphs.

Translations
Infos for Translators

2007/12/02 Mattn

Mac testers needed
Some of you may have noticed that we finally have a mac port for intel and ppc now. All that we now need is... you. We need some testers to verify the network communication between mac and the other supported OS'ses. We need your feedback - and if you have the time and knowledge, we need someone who is able to package a universal binary. If you are such a person, feel free to join our irc channel for more information.

2007/11/06 Mattn

Translations
As already announced earlier, we've splitted the developement tree for the next stable release. Now we need your help again. There are still a lot of untranslated articles for some of the supported languages in our wiki. Please head over there and add some of the missings - even if you only add one paragraph of an ufopedia article.

2007/10/13 Mattn

Beta installers
We are close to feature freeze for the next major release. The new version 2.2 is coming along nicely and adds a lot of new features to the game. Due to the amount of new features we really need your help. We're preparing beta installers every few days to let some users report bugs. Please help us to find those bugs and fix them for the next release. All you have to do is to download the installers from here and report the bugs you've found on the bug tracker.

2007/09/25 Mattn

Searching for soundfiles
We recently introduced a lot of new sound functions into the game. We have death sounds, footsteps for different terrain and so on. What we now really need are soundeffects. If you want to contribute please read the contribute notes in our wiki. Please also make sure, that you use a compatible license for your source samples and for your final work - otherwise we can't include it into any release of UFO:AI. More information is in the above linked article.

For now we need lots of different footsteps for every kind of terrain. If you want to have a look what already exists, head over to our SVN. A list of different terrains (textures) is here.

2007/08/03 Mattn

Links

Downloads

Screenshot

UFO:AI Screenshot

Translation status

ufoai-nl_NL
ufoai-th
ufoai-bg_BG
ufoai-ko
ufoai-cs
ufoai-da
ufoai-de
ufoai-el
ufoai-en
ufoai-es_ES
ufoai-es
ufoai-et
ufoai-fi
ufoai-fr
ufoai-hu
ufoai-it
ufoai-ja
ufoai-pl
ufoai-pt_BR
ufoai-pt
ufoai-ru
ufoai-sl
ufoai-sv
ufoai-zh_CN

- finished translation
- fuzzy translation
- untranslated
Translating information

1